Sunday, 12 August 2012

Team Fortress 2 Dispenser

Wanted to do something for myself today, not for my Masters or the Bronx project. I've been wanting to do some Team Fortress 2 modelling for a while so to start off I decided to make a dispenser as one of my favourite classes is Engineer (Pyro comes first though!).
Here's a work in progress render, still got a few things to touch up but it should be finished soon. I've been working on it since 11am-12pm so it's taken me 4-5 hours to get this far (while watching My Little Pony, don't ask :P).



Tuesday, 17 July 2012

Subway line work in progress.

Just a quick update on what I've been up to. Been trying to get the right texture for the subway line and modelling some more assets like street lights, fire hydrant, road pieces etc.


Variation and less orange...



Wednesday, 11 July 2012

Bronx Project update

After fixing my game some more today I sorted out the Bronx models some more and started to get them textured. I also have the wire fence on the same texture (not in picture) and I'm starting to the subway train and train line tomorrow.


Combombo

Combombo a awesome little app I help test (Rich Morgan is the Art lead on this game, he's the guy that's working with me on the Bronx project XD)






^ This video is epic!!





Combombo is a super-fun shooting game available NOW on the Apple App Store: http://itunes.apple.com/gb/app/combombo/id535469488?ls=1&mt=8
 Visit the Facebook page too! http://www.facebook.com/CombomboGame

 The aim of the game is to earn as many points as you can in one of four different game modes. Take control of Bombo - a loveable scamp of unknown species and origin - and shoot those pesky Green Orbs to turn them into super-fast, super dangerous Red Orbs. The more Red Orbs you have on-screen, the more points you can potentially earn! Just how many Red Orbs can you handle before you hit the COMBO! button and bank those juicy points? Featuring; Combo-based, high-score shooter action Fantastic risk / reward game play 4 different game modes (Waves, Speed, Timed & Lives) 5 different locations 5 awesome tunes

Tuesday, 10 July 2012

More Updates

Been doing a few more models for the Bronx project and tweaking my game at the moment..

Here's a quick render of the models I've been working on.


Here's the fully textured version of the building I was making.


Sunday, 1 July 2012

Texture tests..

Texture tests for the explorable environment.








Textures are 1024x1024 it will hold the texture for the fire escape as well.

Saturday, 30 June 2012

New Masters Project

My game is nearly finished (will keep tweaking it) and after a talk with Rich and Dai, I've decide to do another short project to learn Unity with Rich Morgan. This will consist of a environment that can be walked around and look good.
We've decided to base the level on the South Bronx in the 70s/80s.

Here's a work in progress of a tower block I'm working on. I'll be adding some more detail and texturing it soon.