Sunday, 1 July 2012

Texture tests..

Texture tests for the explorable environment.








Textures are 1024x1024 it will hold the texture for the fire escape as well.

Saturday, 30 June 2012

New Masters Project

My game is nearly finished (will keep tweaking it) and after a talk with Rich and Dai, I've decide to do another short project to learn Unity with Rich Morgan. This will consist of a environment that can be walked around and look good.
We've decided to base the level on the South Bronx in the 70s/80s.

Here's a work in progress of a tower block I'm working on. I'll be adding some more detail and texturing it soon.

Sunday, 3 June 2012

Tower Blocks

Thought I'd try something new today, created 2 tower blocks in 3 hours. Want to work on the Sci fi one a bit more though (the white one). Trying to speed up my texturing as that's my weak point.



Tuesday, 15 May 2012

Much Haste to Igford Models

Here's some of the models I did for Igford. These will all be seen from the front only. The extra bit at the bottom is just in case it's on a slight hill or dip.



Farmhouse V1 - 327 polys


Farmhouse V2 - 767 polys


Chapel - 204 polys


Cottage - 220 polys




Thursday, 10 May 2012

UDK

Working in UDK lately for my Masters project. As much as it's a pain, it's pretty awesome when things like this happen..
This image is a work in progress.


Check out my Masters Blog - Master Reboot http://master-reboot.blogspot.com/

Saturday, 5 May 2012

Much Haste to Igford.

Doing work on a GamesLab project this week (as well as Masters work, multitasking ftw!)
The game is called Much Haste to Igford and was created by Rich Morgan. Come like his facebook page to enjoy more of this Steampunk racing extravaganza!
Will post the models up when I start them.

https://www.facebook.com/Igford

http://steampunkracer.blogspot.co.uk/

Tuesday, 1 May 2012